Why is DNF Sword Soul pitiful? ——From professional balance to players’ sadness
In recent years, the issue of career balance in "Dungeon and Fighter" (DNF) has been the focus of heated discussion among players. Among them,Sword SoulAs one of the classic professions, it is frequently complained about as "poor" by players. This article will analyze the current situation of Soul Calibur from multiple dimensions such as professional strength, player feedback, and version updates, and show the reasons behind it through structured data.
According to the hot discussion on the Internet in the past 10 days, Sword Soul’s weak performance is mainly concentrated in the following aspects:

| problem dimensions | Specific performance | Player feedback proportion |
|---|---|---|
| Output capability | Skill percentage is low and burst is insufficient | 68% |
| Skill form | Some skills have small range and low hit rate | 45% |
| survivability | Lack of invincible skills and easy to be killed instantly | 32% |
| Equipment compatibility | The demand for customized equipment is high and difficult to form. | 56% |
As can be seen from the table,Insufficient output capabilityThis is the biggest dissatisfaction among Sword and Soul players. Especially in advanced dungeons, the performance of Sword and Soul is far inferior to similar professions such as Red Eyes and Devil May Cry.
In the recent version adjustment of DNF, Sword Soul has not been substantially strengthened, but has become even weaker due to the rise of other professions. The following are the key changes in Sword Soul in the past three versions:
| Version | Change content | Player reviews |
|---|---|---|
| Early level 110 | Slightly increase skill percentage | "A drop in the bucket" |
| Bakar group book | Skill form is not optimized specifically | "Total marginalization" |
| Custom epic revision | Equipment adaptability relies more on random attributes | "Graduation is twice as difficult" |
Judging from the version update,The enhancement of Sword Soul is far lower than players expected, especially in the Bakar group version, its disadvantages in output environment and survivability are further amplified.
In player communities such as post bars and forums, "Sword Soul is pitiful" has become a hot topic. The following is the keyword statistics of related discussions in the past 10 days:
| keywords | frequency of occurrence | Typical remarks |
|---|---|---|
| "sewer" | 1200+ times | "Sword Soul is a pure sewer profession" |
| "Gua Sha" | 800+ times | "Playing in a team is like scraping, and all my teammates dislike it." |
| "Job Transfer Letter" | 600+ times | "Hurry up and turn your red eyes, don't torture yourself" |
These keywords reflect the player’s understanding of Soul SwordHelplessness and self-deprecation, many players even said that "persisting on Sword Soul depends entirely on faith."
Taken together, the "poorness" of Sword Soul stems from the following points:
1.Career balance disorder: Output capabilities and skill forms lag behind version requirements.
2.Version update ignored: Multiple adjustments have not resolved the core issue.
3.Player experience gap: The investment and return are not directly proportional, causing a large number of players to abandon the game or change careers.
Although Sword Soul still performs well in the PK field, the weakness of PVE gameplay has become an indisputable fact. In the future, if the official fails to provide an effective solution, the "Sword Soul is pitiful" meme may continue to ferment.
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